I am currently working on something that seems that it could use a level script.
I've recently found this function that is used a lot for this kind of stuff.
function GameConnection::OnDeath(%client, %killerPlayer, %killer, %damageType, %damageLoc)
I was wondering what I could do with %killerPlayer, %killer, %damageType, and %damageLoc.
I don't understand what %damageLoc means though... Though I just want to know how I could use this function for when I do make my level script.