Author Topic: Client Sided - Server Sided Communication Help  (Read 1238 times)

For all shop systems I've ever done, I just do a simple vectorDist check. I don't understand why this isn't solved yet..

Similarly, you could just use setVelocity(0 0 0);

What if they're in the air at the moment the event triggers? What if someone else causes them to move while they're stationary? (Spear, rocket launcher, D-wand, clickpush.)


For all shop systems I've ever done, I just do a simple vectorDist check. I don't understand why this isn't solved yet..

That's what I thought originally, but for some reason people who DON'T think of this seem very adamatant about NOT using it. I don't know why.

I would really recommend simply changing their player to an immobile one while the window is supposed to be open.
Well whats the point of that when I won't know when they close the shop?
For all shop systems I've ever done, I just do a simple vectorDist check. I don't understand why this isn't solved yet..
Whats that?

What if they're in the air at the moment the event triggers? What if someone else causes them to move while they're stationary? (Spear, rocket launcher, D-wand, clickpush.)
How does changing to an immobile player change that? Unless you mean that the player becomes stationary in midair, which is just plain stupid

Whats that?
Check the distance of the player from the brick