datablock AudioDescription(Audio10xMusicLooping3d : AudioMusicLooping3d)
{
maxDistance = 300;
referenceDistance = 100;
};
datablock fxDtsBrickData(brick10xMusicData : brickMusicData)
{
uiName = "Music (10x Range)";
musicRange = 300;
musicDescription = Audio10xMusicLooping3d;
};