Author Topic: How does loading work, as far as not having the right bricks is concerned?  (Read 488 times)

If, for example I saved a build on some server that used 4x12x6 bricks (from brick pack A), and I have the 4x12x6 bricks (from brick pack B), would I be able to load those bricks?

It probably checks the ui name table to see if something with the same UI name exists instead of constantly looping through the datablock group unless it keeps track of brick sizes of all brick datablocks.

I'm guessing it doesn't though, so if the UI names for the bricks are different, it'll probably have a load error.

edit:
Actually there'd be no logical way I can think of that it would keep track of the brick sizes so it has to use UI names.
« Last Edit: July 17, 2012, 09:03:00 PM by otto-san »

Plant a brick from A and make a save.

Plant a brick from B and make a save.

Se if the files are the same except for coordinates.

I think it goes under loading brick datablocks, so if the datablocks were named differently, it wouldn't load the same.

Correct, it goes by datablock names. So the answer to the OP's question would be no.

Correct, it goes by datablock names. So the answer to the OP's question would be no.
The answer is "Maybe." because the names may be the same.

Oh, well, that's unfortunate.