Author Topic: Custom UI Mod [v2_3]  (Read 7725 times)

Pretty sure User Content Alpha would work for that.
i had it, it failed to load anything outside of client ui features.

What the forget? Its lagging every time I switch my bricks in my inventory, or when I add bricks to cart.

Some of my stuff wont really replace ;-;
Define 'stuff'.

What the forget? Its lagging every time I switch my bricks in my inventory, or when I add bricks to cart.
I get no lag when doing those things, I don't know why you are.

Are you using TBMI still? That's probably what's causing it. Seems this mod likes to conflict with mods that have default GUI changes.

Define 'stuff'.
I get no lag when doing those things, I don't know why you are.

Are you using TBMI still? That's probably what's causing it. Seems this mod likes to conflict with mods that have default GUI changes.
Yes using TMBI. Please make it a bit more compatible.

Stuff as in my paint can hud sometimes doesnt change. The Tools HUD doesnt change sometimes.

otto, what dont you get about user-content alpha fails and wont work anymore?
the add-on is dead, and the topic was locked.

otto, what dont you get about user-content alpha fails and wont work anymore?
the add-on is dead, and the topic was locked.
This add-on is not made in a way that allows for what you want to just be a simple thing added in.

Yes using TMBI. Please make it a bit more compatible.
I'm not really responsible for other people's codes not working correctly with mine and I have no idea how I would go about working around this until I pick apart their code and see for myself.
« Last Edit: July 05, 2012, 03:32:26 PM by otto-san »

This add-on is not made in a way that allows for what you want to just be a simple thing added in.
well, work on it along the side then!
idc, so long as i can edit ALL the UI features, im fine.

well, work on it along the side then!
idc, so long as i can edit ALL the UI features, im fine.
I'm not. I uninstalled this, sorry. But TMBI is something I can't leave. I got too used to it. I guess I can sacrafice this.

I was just made aware of the incompatibility and looked through and tested some stuff, and as nearly as I can tell, the main incompatibility is as follows:

1. The custom UI mod makes creating a new gui object take about 16x longer than before
2. TMBI uses an inefficient, but universal refresh system that deletes and recreates most of the interface to handle any sort of update instead of writing dozens of little mini refresh codes for all the different possible ways the inventory can be changed, which worked like a charm as long as there were less than 80 rows of bricks before.

Since it really isn't possible for the custom UI mod to become more efficient, the way torque works n stuff, I guess the duty falls on me to do something about making a less flexible but more efficient update system in TMBI.

-snip-
I'm sure I can probably figure out a way to make this work a little better overall if I sit down and think for a bit. Not sure how, but I probably can.

1. The custom UI mod makes creating a new gui object take about 16x longer than before
that's a pretty significant increase that probably needs to be looked into
i'll keep that in mind

edit:
For now, have a patch to fix HUD not being replaced after dying.
« Last Edit: July 31, 2012, 11:52:02 AM by otto-san »