Instead of making you read through a lengthy tutorial I will answer your questions.1. muzzlePoint2. Center your model to the grid center in your modeling program.
What was the point of that?
http://forum.blockland.us/index.php?topic=66763.0check it out
I did. It did not answer my questions. It says nothing about shells. And my other question the topic never directly explained how to fix it.muzzlePoint is at the tip of the barrel, the shells seem to be coming out of the blockhead's hand.Also, I read your blender tutorial. I am still confused as to how you make the named parts of your model a different color ingame.
Oh you're talking about shells. Then it's ejectPoint. As for the colors, they have nothing to do with named objects. You need to assign materials that have the same names as the PNGs.