Author Topic: Weapon animation glitches up.  (Read 331 times)

I animated it in milkshape, giving it a typical trigger pulling and cylinder rotating animation when fired. The animation plays on the first shot, but on the second shot it won't play, then on the third shot it will play. After reloading: the first shot will play, second won't, and third will and so on.

Currently it has two animation sequences: the firing sequence, and an Ambient sequence. Could the ambient sequence be affecting it at all?

Update: I Re-exported the weapon without the Ambient sequence and it works fine now, though I'd still like to know why it wasn't working before.
« Last Edit: August 01, 2012, 02:03:40 PM by Deadzone »

Maybe the ambient sequence interfered with a loop or some stuff.

*tries to sound smart but fails