Author Topic: Shader and Framerate Comparison: r1701 - r1713  (Read 3849 times)

« Last Edit: August 26, 2012, 12:21:42 AM by Electrk »

I forgot to mention, if you want to compare graphics card power with me, set your blockland options to exactly what mine are, load up acm city, then go into camera mode. Type this into console: findclientbyname(your name).camera.setTransform("-95 25 35 0.1 -0.25 1 2.5");
Then, type metrics(fps); into console. Wait 2 seconds then pick the framerate displayed at that exact moment. Tell me your video card, resolution, shader level, framerate, and whatever else

TESTING SPECIFICATIONS:
  • AMD HD Radeon 6850 by Gigabyte @400 Mhz (no OC)
  • Intel Core i5-2310 processor @2.9 ghz (no OC)
  • Max brick fx quality, particle quality, and draw distance
  • Minimum anistrophy
  • No forced AA or anisotropy
  • Resolution @ 1600 x 900 (fullscreen)
  • Build used is ACM City (16,478 bricks)
  • Fixed camera transform set at "-95 25 35 0.1 -0.25 1 2.5"
  • Framerate data gathered from metrics(fps);
God dammit.
THE DATA

     Off     
   Minimum   
     Low     
   Medium   
    High     
   Very High   
   Max   
r1713 (none)
237.2
163.7
125.2
118.6
97.3
84
76.4
r1713 (Pre-Swap glFinish)
241.7
161.2
124.9
118.1
101.4
84.1
76.4
r1713 (Pre-Swap glFlush)
230.4
134
104.9
102.9
91
78
70.1
r1713 (Post-Swap glFinish)   
237.1
163.9
126
119.2
101.5
84.6
76
r1713 (Post-Swap glFlush)
229.8
134.7
101.9
104.8
90.7
78.5
71.8
God dammit.
« Last Edit: August 26, 2012, 12:56:11 PM by Awdax »


I'd say I get the best performance from Post-Swap glFinish. Now from my data the other results are pretty close, but in-game the framerate jumps back and forth a bit and I would say on average Post-Swap glFinish had the best results.

From looking at Treynold's data the results seem to be the same when comparing the Reduce Render Latency Methods.

Look at the pictures and see if the lower framerates correlate with better images

They do. I'm not seeing your point.

Can we get more data with the release of 1715?

I don't think there were any changes, performance-wise. There shouldn't be much of a difference.

They do. I'm not seeing your point.
You were talking about framerate, I was talking about image quality

Yes, but on about every setting Post-Swap glFinish seems to have better performance. Though it's very close to None and Pre-Swap glFinish.


I wonder if Badspot is able to collect the data and see on average which Render Reduce Latency Method works best. The reason he included multiple options is because he didn't know which one to use and left it up to us.

I wonder if Badspot is able to collect the data and see on average which Render Reduce Latency Method works best. The reason he included multiple options is because he didn't know which one to use and left it up to us.
I would like to see this, but I doubt it. He can't collect the client data in a non-controlled environment as easily as, say, video card information.

Makes sense. Hopefully some more people submit their data in this topic.