Author Topic: GameModes with more than 50 JVS bricks  (Read 546 times)

So there's a problem with the server preferences not working, so I had to edit the JVS content script to allow more than 50 default jvs bricks. Problem: I am making a gamemode with a save with well over 50 jvs bricks. How can I make it that the players will be able to load more than 50 content bricks? They obviously haven't all changed the script and they can't change it via the missing rtb pref.

Some people seriously need to use proper language and spelling when posting in help.
Because I can't 100% understand what you're saying.

How can I make it that the players will be able to load more than 50 content bricks?
JVS isn't client-sided!  You don't need to worry about it.

Some people seriously need to use proper language and spelling when posting in help.
Because I can't 100% understand what you're saying.
That's not my fault :|
The problem is that I won't be hosting. It will be a gamemode people load and host for themselves.

stick this in the console
$JVS::Content::Prefs::MaxContentBricksPerPlayer = 999;

stick this in the console
$JVS::Content::Prefs::MaxContentBricksPerPlayer = 999;
That won't work. He is making a gamemode.

He needs to add that command to a server.cs file inside of the gamemode package. This should change the preferences of anyone who uses the gamemode.

That won't work. He is making a gamemode.

He needs to add that command to a server.cs file inside of the gamemode package. This should change the preferences of anyone who uses the gamemode.
Or just put

Or just put

Fail...
Or just put

$JVS::Content::Prefs::MaxContentBricksPerPlayer  999

in gamemode.txt.
All it does is define variables.

though, the add-onsget executed after the gamemode is loaded, so I don't know whether it will be put back to default.