Let me try to make this more understandable.
If we were able to manipulate a ping pong function, this is how we would do it.
Somehow I get the feeling that if this topic was about how packages worked, it wouldn't be asking about simulating higher latency.
What Kalphiter pointed out is that you could not do this without modifying the base game code. When asked to provide an example of how you planned to modify that base game code, you proceeded to post something totally unrelated - an example of how you would package around the function were to to exist, which completely fails to answer anything about the topic at hand
or Kalphiter's question.
Not only that, but you initially proposed that modifying the base code would be unnecessary despite that anyone with any idea what they were talking about would have known that is not the case.