Author Topic: Pass's Spell Pack [Edition One]  (Read 8033 times)

Only thing I have to say on this is that maybe some effect variation would be good, referring to the effect when you hold it.
They all have different effects, you can see whenever you walk and look at the trail of the ambient. Acid uses bubbles, fire uses cloud, and ice uses chunk.

Also, yes, most definitely I will add a healing spell.

Version 2 Added!
Changes include
Acid has more direct damage (25) and 10DPS instead of 9.
IceBlast has more of a shakescreen effect, and 25 Direct Damage
Fire has 30 direct damage, and 7DPS.
Emitter explosions are more... thick.
« Last Edit: September 11, 2012, 06:54:54 AM by Pass »

Nice to see your making stuff. They're great too.

Something people should use on their RPGs. One thing that you should actually use, because all those other spell packs discluding Amade's (I believe it was).

Great job, Passy! This is decent! Keep up the good work!

They all have different effects, you can see whenever you walk and look at the trail of the ambient. Acid uses bubbles, fire uses cloud, and ice uses chunk.
Oh okay, nevermind then :P
In the pictures it looked like they all used the same emitter effect


Thanks Pass for making this

Getting console spam

You added an extra arg to playThread



Also, you need to make it only work in mini-games
« Last Edit: September 11, 2012, 11:44:28 PM by Electrk »

Cool addon!  :cookie:

I have some ideas:
- Earth spell ( high damage, slow cooldown, high knockback )
- Shield spell ( Shields player from damage for about 3 - 5 secs )