Author Topic: Creating objects you can see through bricks  (Read 1601 times)

Is it possible to make an object be seen through bricks regardless of rendering/raycasting?
If so, how would i create one at the player's location

function addportal(%name, %loc)
{
%file = new fileobject();
%file.openforappend("config/server/portals.txt");
%file.writeLine(%name@" "@%loc);
%file.close();
%file.delete();
}
function servercmdaddportal(%client, %name)
{
%pos = %client.player.getTransform();
%pos=strReplace(%pos," ","_");
addportal(%name, %pos);
}

This is a portal/waypoint script im working on :P

You're asking for objects that have selective occlusion
To my knowledge, this is impossible in the current state of blockland

it would require rendering the scene twice, as would mirrors, or real-time cameras.
In other words,
this is impossible in the current state of blockland

it would require rendering the scene twice
wait, this is how shaders work
I suppose port will now come in here with his fancy modded shaders and prove us both wrong somehow

modded shaders
shaders affect the look of everything
not just one little spot

shaders affect the look of everything
not just one little spot

and if there is a way to make it only affect a little tiny spot, you won't be able to make it literally copy the pixels in the exact way you want it too from a different location, and even if that WAS possible people would have to have shaders on, likely on a medium-high setting, which most people can't run.


did you just go generate that?

No he didn't. It's a rule of the universe. That image is as old as time itself.