Author Topic: Gunship Crashsite  (Read 1509 times)

So this is basically a sneak peak of a future project.
It is a crashed gunship, set in a time of war, the survivors made peace with other soldiers from the enemy army, and thus this camp was created

blah blah crashed gunship camp stuff
Brickcount: Somewhere around 15000 im working on another area so that is based on memory :I

Pictures

Overview of the entire area


Crashed helicopter that is used as a barricade


Barely functional radio tower, along with a small meeting table in the background


The crashed gunship


Vehicle entryway


Another campsite


The entrance to the sewers


"Welcome"


Full album of pictures
http://revoloarx.imgur.com/all/

Thats about it,
Feel free to rate x/10

I like it, but the cubescape definitely needs some work

I like it, but the cubescape definitely needs some work

Yeah im not that great at terrain.

how did it crash through those massive cube-walls

i love how the two above criticize the terrain when this is obviously a klendathu-drop type build. (though yes, the terrain is left to be desired)

please, just look at the builds, its excellently done. Although, you could have chosen a better dirt color.

inb4conan
i love how the two above criticize the terrain when this is obviously a klendathu-drop type build. (though yes, the terrain is left to be desired)

please, just look at the builds, its excellently done. Although, you could have chosen a better dirt color.
:(

Terrain isn't everything.

I think it's fantastic, and I can't wait to see the finished version.

Looks really good, dirst could do with a better colour and you could work on the terrain a bit but otherwise it's a very nice buid, well done

i know its focused on the build but the horrible cubescaping just totally detracts tons of points from it overall
it looked nice but you decided to sloppily finish it up


i know its focused on the build but the horrible cubescaping just totally detracts tons of points from it overall
it looked nice but you decided to sloppily finish it up
i have to agree somewhat to this, disregarding what i said earlier

it wouldn't look so bad if you didn't stack two 64x/32x cubes; remove the second layer and show us how it looks.


Your cubescape doesn't look natural :C