Poll

Which is better

Toggle-Able Ground
22 (62.9%)
"No Ground" Ground
13 (37.1%)

Total Members Voted: 35

Author Topic: Toggle the Ground by Pacnet2012 v3 - Fixed, unwanted useless messages removed.  (Read 8468 times)

why not just build whatever it is higher up and set the ground alpha to 0 so when you hit the ground you're dead
seems better than using this

Tell pacnet fo fix the link then.
He just can't use the original mediafire.

well bump I guess, some people prefer more restriction

well bump I guess, some people prefer more restriction
I bet a decent number of those voters just don't want to download multiple files for a single add-on
Which you still haven't fixed


I bet a decent number of those voters just don't want to download multiple files for a single add-on
Which you still haven't fixed

I doubt you can even make a script inside Ground_ files.

1 : If I put a script inside Ground_None, it won't work, just setting the ground to an N.
2 : If I put the ground file inside a script add-on, that won't make it show up in the environment menu ground chooser.

Unless one of these two problems aren't problems and they actually work, that isn't possible, sorry.
Or if you mean make a .zip with both files in for the downloader to put both files into their add-ons.

Here's an idea that took me like five seconds of thinking to come up with: shove all the files into support_groundnone and have a script in server.cs that copies the ground files to ground_none.
Can't say for sure if it will work the first time the server is started, but I don't see why it wouldn't after a restart.

Here's another, equally good idea.


You don't need to make a texture for the ground you deleted, and just use the server ground texture for the new ground planes you create.

You don't need to make a texture for the ground you deleted, and just use the server ground texture for the new ground planes you create.

Not really good with environments so.. the variable for this is?