Author Topic: A good way to display a HUD?  (Read 442 times)

So I'm working on a mild RPG sort of thing just for some knowledge of my own, I was wondering an effective way to display stats for a player via bottomprint and such without lagging the forget out of everyone looping for updates.


I tried looking through VCE HUD Prints and HUD Prints, however those scripts seem so mangled and whatnot I decided to rely on you guys for some information!

Thanks guys

Have you tried it or are you just assuming it would be laggy

Have you tried it or are you just assuming it would be laggy

Mostly assuming do to a project I attempted a while back, but do to your post I'm going to assume it wouldn't be.

My question, in the loop would it be more efficient to just update the bottom print no matter what or use if then statements to check if something differs, then change

Are you seriously asking if it's a better idea to continuously check for updates rather than having the bottom print update only when it changes?

Are you seriously asking if it's a better idea to continuously check for updates rather than having the bottom print update only when it changes?

Hum, read my post again ?

Hum, read my post again ?
You aren't very clear at all in your post.

You should update the bottom print on a per player basis, with a function being called every time crucial values are changed that re-updates the bottomprint

See I was talking about just running a schedule loop to run at all times, but I guess that would be dumb anyways.

Alrighty, also sorry for the horrid clarity, I'm extremely tired