Author Topic: Terrain Experiment  (Read 2461 times)

Well, "implied paths" might be harder to notice if not done right.
Then experiment and see what works best?

I did implied paths on Althur by using saplings to crowd up the main forest area. People instinctively used the "paths" I "designed"

I wanted to test non-object implied parking but couldn't think of a good non-brick intensive method but this raises the possibility.

Eh... I guess it's okay...

It's quite new, I like it. and it's more than a flat plain but less than a hill, I like it.

No it isn't. No it isn't, at all
This is probably the highest ratio of detail to brickcount that you can achieve with terrain
Unless you usually make your terrain with a bunch of flat ass baseplates, this is a tried and true method for building stuff that isn't complete stuff
yeah, I don't think it's heavy on brickcount. Doing it normally would mean you'd have to add all sorts of other bricks to make sure it's the right height. This way - making the bricks float, allows for you to just place the brick at whatever height you want. It'll save a lot of bricks normally used for support

What I'm doing is more plains-ey though, since I was in this for something that would be easy to make quickly, naturally, and yet still always drive-able for most vehicles (including little cars like the brick mobile)