Author Topic: FullColorset Add-On?  (Read 1945 times)

I was told by someone that Blockland has 64 Colors, or at least the RGBA Decimal code has 63 colors, however, Blockland's Default colorset only has about 36 or so. Has anyone ever made a colorset with all 64 colors, is this possible?
« Last Edit: December 23, 2012, 03:02:27 PM by Altiris »

*64

and yes there are tons of colorsets with 64 colors

*64

and yes there are tons of colorsets with 64 colors
Could you link me to the one you think is best? Thanks bro!


http://forum.returntoblockland.com/dlm/viewSection.php?id=12
Not really gonna help as I have looked before and most colors just repeat themselves. Thanks though

I use this colorset.
http://forum.returntoblockland.com/dlm/viewFile.php?id=482
It's probably the most used colorset by far.
It has 63 colors sadly. I think
« Last Edit: December 23, 2012, 05:11:08 PM by Rainzx¹ »

It has 63 colors sadly. I think
yeah it has 63, what's the 64th?
/mystery

I don't understand why we can't set a brick's color to anything through a script. The only purpose having a colorset serves is to make a convenient way of setting a brick's color using the paint can (and to make correctly colored paint projectile data blocks) Would be sweet if we could have client sided colorsets =D

I don't understand why we can't set a brick's color to anything through a script. The only purpose having a colorset serves is to make a convenient way of setting a brick's color using the paint can (and to make correctly colored paint projectile data blocks) Would be sweet if we could have client sided colorsets =D
I also don't see why Colorsets determine the transparency of bricks, why isn't there an option with Collision, Rendering, and Raycasting that says "Transparent" and you can set it from 0 to 1 or something. (1 is fully transparent)


why isn't there an option with Collision, Rendering, and Raycasting that says "Transparent" and you can set it from 0 to 1 or something. (1 is fully transparent)
Now there's an idea

I also don't see why Colorsets determine the transparency of bricks, why isn't there an option with Collision, Rendering, and Raycasting that says "Transparent" and you can set it from 0 to 1 or something. (1 is fully transparent)
Now there's an idea
Whoa, WHOA, WHOA

YES!