Author Topic: Are Buildable Vehicles Possible?  (Read 1978 times)

release it
It probably involves converting bricks to static shapes, which would require a .dts for each brick.

if the engine were changed to support multiple oct-trees instead of just one as we have now, "groups" of bricks could have physics and not be stuck to the global grid.  things like cars and towers that fall over would be possible.

It's probably ~32ms not 10ms.

The minimum schedule time is 16ms. If you instead update it every frame, it'll look mostly good.
« Last Edit: November 18, 2012, 01:50:59 PM by Port »

which would require a .dts for each brick.
nope
Rescale a simple cube brick and such. And I'm sure there's a better way to do it than my way as well.

uh
i've made this before.
Show it off and make people super loving jelly

nope
Rescale a simple cube brick and such. And I'm sure there's a better way to do it than my way as well.
Why did you bump this?

It probably involves converting bricks to static shapes, which would require a .dts for each brick.
Static Shapes are awesome :D

Show it off and make people super loving jelly

he did and it sucks

he did and it sucks
I fixed the math and rotation and applied textures to the dts
it works pretty well now.

I fixed the math and rotation and applied textures to the dts
it works pretty well now.
proof or it didn't happen

proof or it didn't happen
i gues dint hapn

when i finish hw i will be releasing plans for somethin
big

I mean this thing
« Last Edit: November 18, 2012, 09:10:56 PM by Brian Smithers »