Author Topic: Custom Launcher  (Read 1164 times)

Hey guys,

I've been trying to make a custom launcher for Blockland, but I haven't been able to decrypt much of the code, and I can't guess the functions used to open the Blockland game.

So far, I have tried opening Blockland a few different ways in C# (all failed) and, I've decided that .86 is for 32bit computers, and PPC is for PowerPC. Besides that, I've got nothing.

So, if anybody has some suggestions, I'd appreciate it!
If it helps, I'm using Macintosh
« Last Edit: November 21, 2012, 04:37:30 PM by Supersolider »

The problem is you're trying to look in the program when the only thing you need to look at is networking.

In what language do you plan to run this launcher?

In what language do you plan to run this launcher?

I'm going to write it in C#

1) Retrieve the list of files from here: http://update.blockland.us/latestVersion.php
    (you can use the user-agent "blocklandWIN/2.0", but you should find out what Badspot set Macs to use if you plan on distributing this)

2) Calculate the SHA1 hash of all Blockland files

3) Compare those hashes with the file list from above, download updates/new files from here: http://cloud.blockland.us/blobs/<HASH HERE>

Maybe I misunderstood what you said, but how would I actually launch the Blockland game?
I don't actually want to update the game, just run it without it crashing so much.
Also, thanks for the quick response!
« Last Edit: November 21, 2012, 04:47:19 PM by Supersolider »

We aren't supposed to talk about that on a public forum.

I'll PM you...
« Last Edit: November 22, 2012, 02:59:49 AM by Greek2me »