Author Topic: Causing Bots to Jump  (Read 759 times)

With the v21 update, some of the bot commands (all of them) changed behavior or even stopped working as before.

This is certainly the case with %bot.setImageTrigger(2, 1); as it no longer actually causes bots to jump, at least for me. Maybe I'm remembering it wrong, but I know the jumping trigger was either 2 or 3, and neither of those worked - to make the bot jump or crouch.


So what is the new way to get bots to jump?

With the v21 update, some of the bot commands (all of them) changed behavior or even stopped working as before.

This is certainly the case with %bot.setImageTrigger(2, 1); as it no longer actually causes bots to jump, at least for me. Maybe I'm remembering it wrong, but I know the jumping trigger was either 2 or 3, and neither of those worked - to make the bot jump or crouch.


So what is the new way to get bots to jump?

You can make your own jump function. But I believe the bot needs a weapon in-hand for triggers to work.
« Last Edit: November 20, 2012, 11:08:29 PM by elm »

You must first procure a treat, to motivate the bot. Be sure that all reinforcement is positive, treat your bot with respect and love. Petting, love emotes, playing sports balls together, and dryhumping are great examples of positive reinforcement. ABSOLUTELY NO d-wanding, alarm spam, "noob traps", or repeated gunshots to the face. Always be firm, but remember to stay gentle. The relationship between you and your bot is very special, your love will blossom each and every day as you learn more about each other.

Wait, what was the question?


err? %bot.jump();

That function does not exist. Also, who the hell are you?


That function does not exist. Also, who the hell are you?

Did you try what I advised?

I'm Honorabl3..

I can see that; I'm not blind. And again, don't just waltz in and suggest things at random if you don't even know anything about the topic at hand.


But I believe the bot needs a weapon in-hand for triggers to work.

Critical Brain Failure detected. Brain reboot in progress.

Very strange. The slot is indeed 2.

I would try what elm said. Mount an empty image, perhaps.

Critical Brain Failure detected. Brain reboot in progress.

Haha, I hope that's not directed at me..

Haha, I hope that's not directed at me..

No, it's directed at me. :P

Yeah, for my zombie AI that I made a while ago I mounted a blank image to slot 2 and called setImageTrigger(2,1); to make them jump.

Yeah, for my zombie AI that I made a while ago I mounted a blank image to slot 2 and called setImageTrigger(2,1); to make them jump.
did you release dis?

Yeah, for my zombie AI that I made a while ago I mounted a blank image to slot 2 and called setImageTrigger(2,1); to make them jump.
I saw this solution to this problem in some zombie gamemodes.
So it should work like that indeed.

Strange, isn't it.