Author Topic: See-through bricks effect  (Read 1010 times)

I need to find a way to change bricks that are painted with some FX to turn invisible and allow players to see through the bricks behind the invisible brick.  This way, the skybox and ground will appear, rather than the bricks behind the wall, creating a "cloaking" effect.

Can anyone help me with this?

Not possible, unless Badspot edits the code for rendering crap. This is like asking for mirrors and the sort.

Won't a brick not render if it is completely surrounded by other bricks that aren't translucent?

I'm confused. Can you describe it again?

I have actually been told this is possible by a number of scripters.  The most plausible method for making this possible seems to be by using a bot.

Greek, basically if you look through the brick, instead of seeing the bricks behind it, all you see is the skybox, ground, and players (because people can't be hidden).  It's virtually the same effect as that which used to be attained by setting the color of your hat leaf thingy to max alpha (many used this as a way to cheat and see where other players were through bricks).

If the newest updates have stopped this from being possible, I will be most disappointed.  Badspot really should add support for cloaking etc.

I have actually been told this is possible by a number of scripters.  The most plausible method for making this possible seems to be by using a bot.

Greek, basically if you look through the brick, instead of seeing the bricks behind it, all you see is the skybox, ground, and players (because people can't be hidden).  It's virtually the same effect as that which used to be attained by setting the color of your hat leaf thingy to max alpha (many used this as a way to cheat and see where other players were through bricks).

If the newest updates have stopped this from being possible, I will be most disappointed.  Badspot really should add support for cloaking etc.

To do this, you'll need to make the brick invisible, create a static shape with it's size at the same position and change the node color transparency.

Doesn't sound unreasonable. Is that the only way?

To do this, you'll need to make the brick invisible, create a static shape with it's size at the same position and change the node color transparency.
sounds pretty easy; i've worked with this type of thing before.
it's probably best to bind each one to a brick and make sure it gets deleted if the brick does.