Author Topic: Buildable vehicles and Transparency...  (Read 1336 times)

As i'm sure a lot of you know, when you make a vehicle using one of the mods that implements buildable vehicles, the transparency completely screws up.. I made a whole vehicle out of transparent bricks, then recorded what happened, this is what happened:

http://www.youtube.com/watch?v=-ZGQSz8dNHs&feature=youtu.be

That video just shows it off and what it can do, but what I made this topic for is that I'm interested in to why exactly it does this, what kind of code makes it go like that, I just can't think of an answer to it.. :/

Other than this and some various other glitches - I'm loving it.

EDIT: In the video, they aren't separate 1x1 plates, they're whole bricks.
« Last Edit: December 29, 2012, 07:08:46 AM by Barlz »

Problem with Blockland not the mod. Transparency has been messing up since the shaders if I remember correctly.

Problem with Blockland not the mod. Transparency has been messing up since the shaders if I remember correctly.

No, this has been an issue since Blockland introduced the fxDTSBrick object type.

Problem with Blockland not the mod. Transparency has been messing up since the shaders if I remember correctly.
That's weird, I never noticed any type of bug with transparency before o.O

That's weird, I never noticed any type of bug with transparency before o.O
Because shapes != bricks

Because shapes != bricks
fxDTSBrickData is the brick datablock. The brick transparency has been messing up since the shaders.

Problem with Blockland not the mod. Transparency has been messing up since the shaders if I remember correctly.

fxDTSBrickData is the brick datablock. The brick transparency has been messing up since the shaders.

Well, the objects on "buildable vehicles" aren't bricks.

That's weird, I never noticed any type of bug with transparency before o.O

You usually only find bugs with brick transparency by specifically looking for them.

Because shapes != bricks

If by "shapes" you're talking about "static shapes"; the Buildable Vehicles add-on does not use static shapes.



No, this has been an issue since Blockland introduced the fxDTSBrick object type.

The issue is that fxDTSBrick and fxPlane objects do not render through several types of transparent objects, including static shapes, players, vehicles and more.
In layman's terms, the ground and all bricks are invisible when observed through the transparent part of a vehicle you have built.
« Last Edit: December 29, 2012, 07:24:23 AM by Port »

No, this has been an issue since Blockland introduced the fxDTSBrick object type.
Do you mean by how when you look through a transparent brick you can no longer see water?

Do you mean by how when you look through a transparent brick you can no longer see water?

I think thats always been there.

Do you mean by how when you look through a transparent brick you can no longer see water?

The issue is that fxDTSBrick and fxPlane objects do not render through several types of transparent objects, including static shapes, players, vehicles and more.
In layman's terms, the ground and all bricks are invisible when observed through the transparent part of a vehicle you have built.