Now, before any of you start flaming 'The CityRPG code is horrible and it can never be fixed', I know, and I dont care.  Thats my problem, not yours.  
The problem that's not related to that ^:When I was editing my version of CityRPG, an error came up in one part of the code.  The 'GameConnection::setGameBottomPrint' function.  It had to do with the %client variable, specifcally the %'s inside 
commandToClient(%client, 'bottomPrint', %client.CityRPGPrint, 0, true); And 
return %client.CityRPGPrint;This is a part in the function that I didn't edit. >_>
The Code and Error Markings (#):function gameConnection::setGameBottomPrint(%client)
{
   // Font
   %mainFont = "<font:Impact:24>";
   %mainFontPosition = "<just:center>";
   %client.CityRPGPrint2 = %mainFontPosition @ %mainFont;
   
   // Money
   %client.CityRPGPrint2 = %client.CityRPGPrint2 @ "\c6Money:" SPC %client.getCashString();
   
   // Job
   if(getWord(CityRPGData.getData(%client.bl_id).valueJailData, 1))
      %jobName = "Convict";
   else if(CityRPGData.getData(%client.bl_id).valueStudent)
      %jobName = "Student" SPC %client.getJobSO().name;
   else
      %jobName = %client.getJobSO().name;
   
   %client.CityRPGPrint2 = %client.CityRPGPrint2 SPC "\c6Job: \c3" @ %jobName;
   
   // Salary
   if(CityRPGData.getData(%client.bl_id).guistyle $= "1") //Retro
   {
      if(%client.getSalary() > 0)
      {
         if(%client.brickGroup.taxes > 0)
         {
            %client.CityRPGPrint2 = %client.CityRPGPrint2 SPC "\c6Income: \c3$" @ %client.getSalary() SPC "-" SPC %client.brickGroup.taxes SPC "(Taxes)";
         }
         else
         {
            %client.CityRPGPrint2 = %client.CityRPGPrint2 SPC "\c6Income: \c3$" @ %client.getSalary();
         }
      }
   }
   else //Classic
   {
      if(%client.getSalary() > 0)
      {
         %client.CityRPGPrint2 = %client.CityRPGPrint2 SPC "\c6Income: \c3$" @ %client.getSalary();
      }
   }
   
   //Hunger
   if(CityRPGData.getData(%client.bl_id).guistyle $= "2") //Classic
   {
      %hexColor = $CityRPG::food::color[CityRPGData.getData(%client.bl_id).valueHunger];
      %hungerName = $CityRPG::food::state[CityRPGData.getData(%client.bl_id).valueHunger];
      %client.CityRPGPrint2 = %client.CityRPGPrint2 NL "\c6Hunger: <color:" @ %hexColor @ ">" @ %hungerName;
   }
   
   //Taxes
   if(CityRPGData.getData(%client.bl_id).guistyle $= "2") //Classic
   {
      if(%client.brickGroup.taxes > 0)
      {
         %client.CityRPGPrint2 = %client.CityRPGPrint2 SPC "\c6Taxes: \c3$" @ %client.brickGroup.taxes;
      }
   }
   
   //Resources
   if(CityRPGData.getData(%client.bl_id).guistyle $= "1") //Retro
   {
      %client.CityRPGPrint2Lumber = "\c6Lumber: \c3" @ (strlen(getWord(CityRPGData.getData(%client.bl_id).valueResources, 0)) > 0 ? getWord(CityRPGData.getData(%client.bl_id).valueResources, 0) : 0);
      %client.CityRPGPrint2Ore = "\c6Ore: \c3" @ (strlen(getWord(CityRPGData.getData(%client.bl_id).valueResources, 1)) > 0 ? getWord(CityRPGData.getData(%client.bl_id).valueResources, 1) : 0);
      %client.CityRPGPrint2Fish = "\c6Fish: \c3" @ (strlen(getWord(CityRPGData.getData(%client.bl_id).valueResources, 2)) > 0 ? getWord(CityRPGData.getData(%client.bl_id).valueResources, 2) : 0);
   }
   %client.CityRPGPrint2 = %client.CityRPGPrint2 NL %client.CityRPGPrint2Lumber SPC %client.CityRPGPrint2Ore SPC %client.CityRPGPrint2Fish
   
   // Lot Info
   //if(#is#Object(%client.CityRPGLotBrick)) %client.CityRPGPrint2 = %client.CityRPGPrint2 SPC "<just:right><font:Arial:16><color:fff000>" @ getBrickGroupFromObject(%client.CityRPGLotBrick).name;   
   //if(isObject(%client.CityRPGIndLotBrick)) %client.CityRPGPrint2 = %client.CityRPGPrint2 SPC "<just:right><font:Arial:16><color:E50000>" @ getBrickGroupFromObject(%client.CityRPGIndLotBrick).name;
   ^^ Commented out but still showed errors when tried with it not commented out.  I didn't make ANY edits to that, which is what puzzles me.
   // Printing
   commandToClient(#%#client, 'bottomPrint', %client.CityRPGPrint2, 0, true);
   
   return #%#client.CityRPGPrint2;
}
Any help is appreciated.  Thanks