Author Topic: Light textures?  (Read 1569 times)

Is it possible to use a light texture, like for example, doing this
Code: [Select]
   lightTexture = "base/common/lighting/corona";
   hasLight    = false;
   lightRadius = 3.0;
   lightColor  = "0 0 0.5";
Would make the light come out as the Corona light and not the lightFalloffMono one

Is there anyway to change the light texture? The way i did it with the lightTexture thing didn't work

woudl it not just be done as easlily as a particle emmiter

would it not just be done as easily as a particle emmiter
Translation; It's not easy to do

Is that correct?

Code: [Select]
flarebitmap = "base/lighting/corona";
EDIT: Wait, is this weapons or lights? That works for lights, unsure about weapons.

I got this for the rocket launcher's projectile light

Code: [Select]
   hasLight    = true;
   flarebitmap = "base/lighting/flare2";
   lightRadius = 5.0;
   lightColor  = "1 0.5 0.0";

And it didn't work