Is it possible to use a light texture, like for example, doing this
lightTexture = "base/common/lighting/corona";
hasLight = false;
lightRadius = 3.0;
lightColor = "0 0 0.5";
Would make the light come out as the Corona light and not the lightFalloffMono one
Is there anyway to change the light texture? The way i did it with the lightTexture thing didn't work