This comes from my eventing guide, the BETC (Boom's Event Training Center)For help on other events, go here.--- B. Values --- In the VCE, a Value is normally a string of text, or a boolean (0 or 1). Values aren't too hard to grasp, but allow new levels of eventing. To use Values, you must first know how to set up the "if [this] = = [that]" The "[this]" part, is what you're comparing "[that]" to. Let’s introduce the possible "[this]" entrees: <var:client:name> : The player's name <var:client:bl_id> : The player's Blockland ID. <var:client:lastmsg> : The player's last message <var:client:lastteammsg> : The player's last team message <var:client:score> : The player's score <var:client:isAdmin> : If the player is an Admin (Boolean) <var:client:isSuperAdmin> : If the player is a Super Admin (Boolean) <var:client:clanPrefix> : The player's clan prefix tag <var:client:clanSuffix> : The player's clan suffix tag <var:player:jetting> : If the player is jetting (Boolean) <var:player:jumping> : If the player is jumping (Boolean) <var:player:firing> : If the player if firing the mouse (Boolean) <var:player:damage> : The amount of damage the player does to another <var:player:health> : The player's current health <var:player:maxhealh> : The player's maximum health <var:player:velx> : The player's velocity on the x-axis <var:player:vely> : The player's velocity on the y-axis <var:player:velz> : The player's velocity on the z-axis <var:player:currentItem> : The UI Name of the current item the player is using <var:player:item*> : The UI Name of the *th item in the player's inventory <var:brick:colorid> : The brick's color name <var:brick:printcount> : The brick's printcount <var:brick:colorfxid> : The brick's color effect name <var:brick:shapefxid> : The brick's shape effect name Values cannot be changed, for they are properties, but they can be displayed in an evented print.