Author Topic: Call a function from another program [Solved]  (Read 2715 times)

Never mind, I got it working.

The brickgroup.add and setTrusted were on a 50ms schedule that I removed. I thought it wouldn't affect anything, but apparently it did.


I just froze my blockland sending 440k bricks to it. Woohoo!
« Last Edit: January 19, 2013, 07:42:24 PM by ThinkInvisible »

So long and thanks for all the fish!


« Last Edit: January 20, 2013, 08:35:46 AM by ThinkInvisible »

So long and thanks for all the fish!

[img ]http://dl.dropbox.com/u/97311769/blockland_00050.png[/img]
[img ]http://dl.dropbox.com/u/97311769/blockland_00051.png[/img]
Um, what is that exactly? Does it port bricks from a voxel game?

Um, what is that exactly? Does it port bricks from a voxel game?
He wrote an implementation of Perlin or Simplex in C# and sent the data to Blockland.

It's a terrain generator.

The terrain looks incredibly like it was converted over from minecraft lol