Author Topic: Nvidia GTX 580 Severe Shader Lag  (Read 1758 times)

Alright, I'm 100% confused on this one. No matter if it's minimum or max, with shaders on my system cannot handle the game above 25 fps, while my friend is running it at 120fps+ with a less powerful system. I'll post my dxdiag here, and maybe we can work out why it's not working.
Already tried::
Reinstalling game
Reformating Computer
Restarting Game
Restarting Computer
Updating Software
Allowing more RAM
High CPU Priority

------------------
System Information
------------------
Time of this report: 1/12/2013, 13:28:58
       Machine name: DAKOTA-PC
   Operating System: Windows 7 Home Premium 64-bit (6.1, Build 7601) Service Pack 1 (7601.win7sp1_gdr.120830-0333)
           Language: English (Regional Setting: English)
System Manufacturer: Gigabyte Technology Co., Ltd.
       System Model: Z68A-D3H-B3
               BIOS: Award Modular BIOS v6.00PG
          Processor: Intel(R) Core(TM) i7-2600K CPU @ 3.40GHz (8 CPUs), ~3.7GHz
             Memory: 16384MB RAM
Available OS Memory: 16302MB RAM
          Page File: 5463MB used, 27136MB available
        Windows Dir: C:\Windows
    DirectX Version: DirectX 11
DX Setup Parameters: Not found
   User DPI Setting: Using System DPI
 System DPI Setting: 96 DPI (100 percent)
    DWM DPI Scaling: Disabled
     DxDiag Version: 6.01.7601.17514 32bit Unicode

------------
DxDiag Notes
------------
      Display Tab 1: No problems found.
        Sound Tab 1: No problems found.
        Sound Tab 2: No problems found.
        Sound Tab 3: No problems found.
        Sound Tab 4: No problems found.
        Sound Tab 5: No problems found.
          Input Tab: No problems found.

--------------------
DirectX Debug Levels
--------------------
Direct3D:    0/4 (retail)
DirectDraw:  0/4 (retail)
DirectInput: 0/5 (retail)
DirectMusic: 0/5 (retail)
DirectPlay:  0/9 (retail)
DirectSound: 0/5 (retail)
DirectShow:  0/6 (retail)

---------------
Display Devices
---------------
          Card name: NVIDIA GeForce GTX 580
       Manufacturer: NVIDIA
          Chip type: GeForce GTX 580
           DAC type: Integrated RAMDAC
         Device Key: Enum\PCI\VEN_10DE&DEV_1080&SUBSYS_15803842&REV_A1
     Display Memory: 4048 MB
   Dedicated Memory: 1488 MB
      Shared Memory: 2559 MB
       Current Mode: 1920 x 1080 (32 bit) (60Hz)
       Monitor Name: Generic PnP Monitor
      Monitor Model: SONY TV
         Monitor Id: SNYEA01
        Native Mode: 1920 x 1080(p) (60.000Hz)
        Output Type: DVI
        Driver Name: nvd3dumx.dll,nvwgf2umx.dll,nvwgf2umx.dll,nvd3dum,nvwgf2um,nvwgf2um
Driver File Version: 9.18.0013.1090 (English)
     Driver Version: 9.18.13.1090
        DDI Version: 11
       Driver Model: WDDM 1.1
  Driver Attributes: Final Retail
   Driver Date/Size: 12/29/2012 03:34:47, 18054312 bytes
        WHQL Logo'd: Yes
    WHQL Date Stamp:
  Device Identifier: {D7B71E3E-53C0-11CF-B05F-8D351CC2C435}
          Vendor ID: 0x10DE
          Device ID: 0x1080
          SubSys ID: 0x15803842
        Revision ID: 0x00A1
 Driver Strong Name: oem33.inf:NVIDIA_SetA_Devices.NTamd64.6 .1:Section077:9.18.13.1090:pci\ven_10de&dev_1080
     Rank Of Driver: 00E02001
        Video Accel: ModeMPEG2_A ModeMPEG2_C ModeVC1_C ModeWMV9_C
   Deinterlace Caps: {6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive
                     {F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY
                     {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY
                     {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalSt retch
                     {6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(UYVY,UYVY) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive
                     {F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(UYVY,UYVY) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY
                     {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(UYVY,UYVY) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY
                     {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(UYVY,UYVY) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalSt retch
                     {6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(YV12,0x32315659) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive
                     {F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(YV12,0x32315659) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY
                     {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(YV12,0x32315659) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY
                     {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(YV12,0x32315659) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalSt retch
                     {6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive
                     {F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY
                     {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY
                     {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalSt retch
                     {6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(IMC1,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
                     {F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(IMC1,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
                     {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(IMC1,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
                     {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(IMC1,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
                     {6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(IMC2,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
                     {F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(IMC2,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
                     {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(IMC2,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
                     {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(IMC2,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
                     {6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(IMC3,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
                     {F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(IMC3,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
                     {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(IMC3,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
                     {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(IMC3,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
                     {6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(IMC4,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
                     {F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(IMC4,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
                     {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(IMC4,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
                     {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(IMC4,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
                     {6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(S340,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
                     {F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(S340,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
                     {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(S340,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
                     {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(S340,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
                     {6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(S342,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
                     {F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(S342,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
                     {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(S342,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
                     {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(S342,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
       D3D9 Overlay: Supported
            DXVA-HD: Supported
       DDraw Status: Enabled
         D3D Status: Enabled

Very nice computer. Make sure that you download and install the latest drivers for your graphics card from http://www.geforce.com/drivers.

Also, please post your console log. (Read here)

Weird. You and I have almost identical setups, except you have 8GB more RAM than I do... except I don't lag very much with shaders. Try the beta drivers if an update doesn't work.

//-------------------------- 1/12/2013 -- 13:39:30 -----
Processor Init:
   Intel Pentium III, ~3.45 Ghz
     (timed at roughly 3.44 Ghz)
   FPU detected
   MMX detected
   SSE detected
 
Math Init:
   Installing Standard C extensions
   Installing Assembly extensions
   Installing FPU extensions
   Installing MMX extensions
   Installing SSE extensions
 
Input Init:
   DirectInput enabled.

Blockland v21 build 1783
Module Directory: C:/Users/Dakota/Documents/Blockland
Profile Path: C:/Users/Dakota/Documents/Blockland
Total Ram: 16301 MB
OS: Windows 7 Home Premium Edition Service Pack 1 (build 7601), 64-bit

--------- Parsing Arguments ---------
argc = 2
Parsing command line arguments:
--------- Loading Common ---------
Loading compiled script base/main.cs.
Loading compiled script base/client/defaults.cs.
Loading compiled script base/server/defaults.cs.
Executing config/client/prefs.cs.
Executing config/server/prefs.cs.
Executing config/server/ADD_ON_LIST.cs.
Executing config/server/musicList.cs.
--------- Loading MODS ---------


--------- Initializing Base ---------
Loading compiled script base/client/init.cs.
Loading compiled script base/server/init.cs.
Loading compiled script base/client/canvas.cs.
Loading compiled script base/client/audio.cs.

--------- Initializing Base: Server ---------------------
Loading compiled script base/server/mainServer.cs.
Loading compiled script base/server/scripts/game.cs.

--------- Initializing Base: Client ---------------------
Loading compiled script base/client/message.cs.
Loading compiled script base/client/mission.cs.
Loading compiled script base/client/missionDownload.cs.
Loading compiled script base/client/actionMap.cs.
Video Init:
   Accelerated OpenGL display device detected.
Activating the OpenGL display device...
Activating the OpenGL display device... (NEW)
OpenGLDevice::setScreenMode 1366 768 32 60 0
  safeModeOn      = 1
  fixedFrame size = 3
  caption size    = 22
  maxWindowWidth  = 1914
  maxWindowHeight = 1052
Setting screen mode to 1366x768x32@60hz (w)...
  winState.hGLRC does not exist
  winState.appDC does not exist
  winState.appWindow does not exist
Creating a new window...
  moving window
Window reactivating...
Acquiring a new device context...
  setting pixel format
Pixel format set:
  32 color bits, 24 depth bits, 8 stencil bits
Creating a new rendering context (2)...
Making the new rendering context current (2)...
  wglMakeCurrent worked
  don't need to ressurect texture manager
  setting vsync 0
  done setting vsync
  showing window
  setting forground window
  setting window focus
  done with OpenGLDevice::setScreenMode
OpenGL Init: Enabled Extensions
  ARB_multitexture (Max Texture Units: 4)
  EXT_compiled_vertex_array
  NV_vertex_array_range
  EXT_texture_env_combine
  EXT_packed_pixels
  EXT_fog_coord
  ARB_texture_compression
  EXT_texture_compression_s3tc
  (ARB|EXT)_texture_env_add
  EXT_texture_filter_anisotropi c (Max anisotropy: 16.000000)
  WGL_EXT_swap_control
  GL_ARB_vertex_buffer_object
  GL_EXT_multi_draw_arrays
  ARB_occlusion_query
OpenGL Init: Disabled Extensions
  EXT_paletted_texture
  3DFX_texture_compression_FXT1

OpenGL driver information:
  Vendor: NVIDIA Corporation
  Renderer: GeForce GTX 580/PCIe/SSE2
  Version: 4.3.0
OpenGL Init: Enabled Extensions
  ARB_multitexture (Max Texture Units: 4)
  EXT_compiled_vertex_array
  NV_vertex_array_range
  EXT_texture_env_combine
  EXT_packed_pixels
  EXT_fog_coord
  ARB_texture_compression
  EXT_texture_compression_s3tc
  (ARB|EXT)_texture_env_add
  EXT_texture_filter_anisotropi c (Max anisotropy: 16.000000)
  WGL_EXT_swap_control
  GL_ARB_vertex_buffer_object
  GL_EXT_multi_draw_arrays
  ARB_occlusion_query
OpenGL Init: Disabled Extensions
  EXT_paletted_texture
  3DFX_texture_compression_FXT1

  Video::setDevice - activate call done
  Video::setDevice - resetting canvas
Resetting Canvas...

OpenAL Driver Init:
OpenAL
   Vendor: Creative Labs Inc.
   Version: OpenAL 1.0
   Renderer: Software
   Extensions: EAX 2.0, EAX 3.0, EAX Unified, and EAX-AC3

Loading compiled script base/client/scripts/allClientScripts.cs.
Activating package: CanvasCursor
Loading compiled script base/client/ui/allClientGuis.gui.
Executing config/client/config.cs.

--------- Loading Client Add-Ons ---------

Client checking Add-On: System_ReturnToBlockland
Loading Add-On: System_ReturnToBlockland (CRC:1565656910)
Executing Add-Ons/System_ReturnToBlockland/client.cs.
Executing Add-Ons/System_ReturnToBlockland/modules/client/options.cs.
Executing config/client/rtb/prefs.cs.
Executing config/server/ADD_ON_LIST.cs.
Executing Add-Ons/System_ReturnToBlockland/interface/profiles/generic.cs.
Executing Add-Ons/System_ReturnToBlockland/interface/profiles/connectClient.cs.
Executing Add-Ons/System_ReturnToBlockland/interface/profiles/infoTips.cs.
Executing Add-Ons/System_ReturnToBlockland/interface/profiles/modManager.cs.
Executing Add-Ons/System_ReturnToBlockland/support/fileCache.cs.
Executing Add-Ons/System_ReturnToBlockland/support/functions.cs.
Executing Add-Ons/System_ReturnToBlockland/support/gui.cs.
Executing Add-Ons/System_ReturnToBlockland/support/networking.cs.
Executing Add-Ons/System_ReturnToBlockland/support/overlay.cs.
Executing Add-Ons/System_ReturnToBlockland/support/xmlParser.cs.
Executing Add-Ons/System_ReturnToBlockland/interface/overlay.gui.
Executing Add-Ons/System_ReturnToBlockland/interface/mods/addOns.cs.

Add-Ons/System_ReturnToBlockland/interface/mods/addOns.cs (25): Unable to find object: 'AddOnsGui' attempting to call function 'delete'
BackTrace: ->onStart->serverPart2->initClient->loadClientAddOns->interfaceFunction

Executing Add-Ons/System_ReturnToBlockland/interface/addOns.gui.
Executing Add-Ons/System_ReturnToBlockland/interface/mods/joinServer.cs.
Executing Add-Ons/System_ReturnToBlockland/interface/joinServer.gui.
Executing Add-Ons/System_ReturnToBlockland/interface/mods/loading.cs.
Executing Add-Ons/System_ReturnToBlockland/interface/mods/mainMenu.cs.
Executing Add-Ons/System_ReturnToBlockland/interface/mods/customGame.cs.
Missing file: Add-Ons/System_ReturnToBlockland/interface/colorManager.gui!
Executing Add-Ons/System_ReturnToBlockland/interface/connectClient.gui.
Executing Add-Ons/System_ReturnToBlockland/interface/manual.gui.
Executing Add-Ons/System_ReturnToBlockland/interface/modManager.gui.
Executing Add-Ons/System_ReturnToBlockland/interface/modUpdates.gui.
Executing Add-Ons/System_ReturnToBlockland/interface/options.gui.
Executing Add-Ons/System_ReturnToBlockland/interface/serverControl.gui.
Executing Add-Ons/System_ReturnToBlockland/interface/serverInformation.gui.
Executing Add-Ons/System_ReturnToBlockland/interface/updater.gui.
Executing Add-Ons/System_ReturnToBlockland/modules/client/authentication.cs.
Executing Add-Ons/System_ReturnToBlockland/modules/client/colorManager.cs.
Executing Add-Ons/System_ReturnToBlockland/modules/client/connectClient.cs.
Loading object base/data/shapes/player/m.dts
Executing config/client/rtb/rooms.cs.
Executing Add-Ons/System_ReturnToBlockland/modules/client/guiControl.cs.
Executing Add-Ons/System_ReturnToBlockland/modules/client/guiTransfer.cs.
Executing Add-Ons/System_ReturnToBlockland/modules/client/infoTips.cs.
Executing Add-Ons/System_ReturnToBlockland/hooks/infoTips.cs.
Executing Add-Ons/System_ReturnToBlockland/modules/client/manual.cs.
Executing Add-Ons/System_ReturnToBlockland/modules/client/modManager.cs.
Activating package: RTBC_ModManager
    Add-On has been renamed from "Vehicle_Warhawk" to "vehichle_warhawk" - will not execute
    No description.txt for this add-on - will not execute
Executing Add-Ons/System_ReturnToBlockland/modules/client/serverControl.cs.
Executing Add-Ons/System_ReturnToBlockland/modules/client/serverInformation.cs.
Executing Add-Ons/System_ReturnToBlockland/modules/client/updater.cs.
Activating package: RTB_Modules_Client_Authentica tion
Activating package: RTB_Modules_Client_ColorManag er
Activating package: RTB_Modules_Client_ConnectCli ent
Activating package: RTB_Modules_Client_InfoTips
Activating package: RTB_Modules_Client_GuiTransfe r
Activating package: RTB_Modules_Client_ServerCont rol
Activating package: RTB_Modules_Client_ServerInfo rmation
Activating package: RTB_Client

Client checking Add-On: Script_SaveSaver
Loading Add-On: Script_SaveSaver (CRC:-1041835194)
Executing Add-Ons/Script_SaveSaver/client.cs.
Activating package: Script_SaveSaver

Client checking Add-On: Script_LoadSearch
Loading Add-On: Script_LoadSearch (CRC:-1573997042)
Executing Add-Ons/Script_LoadSearch/client.cs.

Client checking Add-On: Script_Auto-Jet
Loading Add-On: Script_Auto-Jet (CRC:-700391062)
Executing Add-Ons/Script_Auto-Jet/client.cs.
Activating package: autoJetPackage

Client checking Add-On: GameMode_Tutorial
Loading Add-On: GameMode_Tutorial (CRC:-382952820)
Executing Add-Ons/GameMode_Tutorial/client.cs.
Executing add-ons/GameMode_Tutorial/tutorialCompletedGui.gui.

Client checking Add-On: Client_QuickSave
Loading Add-On: Client_QuickSave (CRC:-317435908)
Executing Add-Ons/Client_QuickSave/client.cs.
Activating package: Client_QuickSave

Client checking Add-On: Client_LandscapeGenerator
Loading Add-On: Client_LandscapeGenerator (CRC:33421903)
Executing Add-Ons/Client_LandscapeGenerator/client.cs.
Executing Add-Ons/Client_LandscapeGenerator/LSG_Gui.gui.
Executing Add-Ons/Client_LandscapeGenerator/LSGPreviewGui.gui.
Executing Add-Ons/Client_LandscapeGenerator/LSGCGui.gui.
Executing Add-Ons/Client_LandscapeGenerator/LSG_searchfile.gui.
Executing Add-Ons/Client_LandscapeGenerator/Support_DataMan.cs.
Executing Add-Ons/Client_LandscapeGenerator/script_LSG.cs.

Binding server port to default IP
UDP initialized on port 49037
Starting client authentication...
Engine initialized...
Authentication: SUCCESS
Window reactivating...
Window reactivating...
Executing config/client/avatarColors.cs.
Loading object base/data/shapes/player/m.dts
Attempting to connect to 209.159.159.94:33100
Sending challenge request...
Sending Connect challenge Request
Starting arranged connection to 209.159.159.94:33100...
   o possible[0] = 209.159.159.94:33100
   o possible[1] = 127.0.0.1:33100
Got Connect challenge Response
Sending Connect Request
Direct connection is no good, going with the arranged connection
Sending challenge request...
Sending Connect challenge Request
Got Connect challenge Response
Sending Connect Request
Connection established
Connected successfully, killing other pending connections
*** Prep-Phase 1: Download GUI
*** New Mission
*** Phase 1: Download Datablocks & Targets
Received manifest and requested 2409 blobs. (1049 duplicates removed)
Got non-CURLE_OK result on a request, result was 3 'URL using bad/illegal format or missing URL'
 - Request was for ''
Got non-CURLE_OK result on a request, result was 3 'URL using bad/illegal format or missing URL'
 - Request was for ''
Got non-CURLE_OK result on a request, result was 3 'URL using bad/illegal format or missing URL'
 - Request was for ''
Got non-CURLE_OK result on a request, result was 3 'URL using bad/illegal format or missing URL'
 - Request was for ''
Got non-CURLE_OK result on a request, result was 3 'URL using bad/illegal format or missing URL'
 - Request was for ''
Got non-CURLE_OK result on a request, result was 3 'URL using bad/illegal format or missing URL'
 - Request was for ''
Got non-CURLE_OK result on a request, result was 3 'URL using bad/illegal format or missing URL'
 - Request was for ''
Got non-CURLE_OK result on a request, result was 3 'URL using bad/illegal format or missing URL'
 - Request was for ''
CDN Download finished
... Shape with old version.
  No matches
  No matches
  No matches
ParticleEmitterData((null)) periodVariance >= period
  No matches
ParticleEmitterData((null)) thetaMax > 180.0
ParticleEmitterData((null)) thetaMin > thetaMax
ParticleEmitterData((null)) thetaMax > 180.0
ParticleEmitterData((null)) thetaMin > thetaMax
ParticleEmitterData((null)) thetaMax > 180.0
ParticleEmitterData((null)) thetaMin > thetaMax
ParticleEmitterData((null)) thetaMax > 180.0
ParticleEmitterData((null)) thetaMin > thetaMax
ParticleEmitterData((null)) thetaMax > 180.0
ParticleEmitterData((null)) thetaMin > thetaMax
ParticleEmitterData((null)) thetaMax > 180.0
ParticleEmitterData((null)) thetaMin > thetaMax
  No matches
  No matches
*** Phase 2: Download Ghost Objects
  No matches
*** Phase 3: Mission Lighting
Mission lighting done

Checking for shader shadow support:
   - Enabled via $Shader::Enabled? YES
   - ARB_shader_objects?           YES
   - ARB_shading_language_100?     YES
   - EXT_texture_array?            YES
   - EXT_texture3D?                YES
   - glTexImage3D?                 YES
   - EXT_framebuffer_object?       YES
   - ARB_shadow?                   YES
   - OpenGL Version?               4.3.0
   - GLSL Language Version?        4.30 NVIDIA via Cg compiler
   o Shaders are                   ACTIVE

Regenerating Shadow Map FBOs...
Creating shader program from shaders/renderCsm_vert.glsl and shaders/renderCsm_frag.glsl...
Creating GLSL program...
Attaching shaders...
Linking GLSL program...
  No matches
Executing config/server/prefs.cs.
Executing config/client/AvatarFavorites/2.cs.
Executing config/client/AvatarFavorites/3.cs.
Executing config/client/AvatarFavorites/2.cs.
Executing config/server/prefs.cs.
optionsDlg::setShaderQuality reloading shaders...

Checking for shader shadow support:
   - Enabled via $Shader::Enabled? YES
   - ARB_shader_objects?           YES
   - ARB_shading_language_100?     YES
   - EXT_texture_array?            YES
   - EXT_texture3D?                YES
   - glTexImage3D?                 YES
   - EXT_framebuffer_object?       YES
   - ARB_shadow?                   YES
   - OpenGL Version?               4.3.0
   - GLSL Language Version?        4.30 NVIDIA via Cg compiler
   o Shaders are                   ACTIVE

Regenerating Shadow Map FBOs...
Creating shader program from shaders/renderCsm_vert.glsl and shaders/renderCsm_frag.glsl...
Creating GLSL program...
Attaching shaders...
Linking GLSL program...
Regenerating Shadow Map FBOs...
optionsDlg::setShaderQuality reloading shaders...

Checking for shader shadow support:
   - Enabled via $Shader::Enabled? YES
   - ARB_shader_objects?           YES
   - ARB_shading_language_100?     YES
   - EXT_texture_array?            YES
   - EXT_texture3D?                YES
   - glTexImage3D?                 YES
   - EXT_framebuffer_object?       YES
   - ARB_shadow?                   YES
   - OpenGL Version?               4.3.0
   - GLSL Language Version?        4.30 NVIDIA via Cg compiler
   o Shaders are                   ACTIVE

Regenerating Shadow Map FBOs...
Creating shader program from shaders/Minimum_vert.glsl and shaders/Minimum_frag.glsl...
Creating GLSL program...
Attaching shaders...
Linking GLSL program...
Regenerating Shadow Map FBOs...
Executing config/server/prefs.cs.
Window reactivating...
Window reactivating...
Window reactivating...
Window reactivating...
Executing config/server/prefs.cs.
Issuing Disconnect packet.
Attempting to connect to 209.159.159.94:33100
Sending challenge request...
Sending Connect challenge Request
Starting arranged connection to 209.159.159.94:33100...
   o possible[0] = 209.159.159.94:33100
   o possible[1] = 127.0.0.1:33100
Got Connect challenge Response
Sending Connect Request
Direct connection is no good, going with the arranged connection
Sending challenge request...
Sending Connect challenge Request
Got Connect challenge Response
Sending Connect Request
Connection established
Connected successfully, killing other pending connections
*** Prep-Phase 1: Download GUI
*** New Mission
*** Phase 1: Download Datablocks & Targets
Received manifest and requested 2409 blobs. (1049 duplicates removed)
Got non-CURLE_OK result on a request, result was 3 'URL using bad/illegal format or missing URL'
 - Request was for ''
Got non-CURLE_OK result on a request, result was 3 'URL using bad/illegal format or missing URL'
 - Request was for ''
Got non-CURLE_OK result on a request, result was 3 'URL using bad/illegal format or missing URL'
 - Request was for ''
Got non-CURLE_OK result on a request, result was 3 'URL using bad/illegal format or missing URL'
 - Request was for ''
Got non-CURLE_OK result on a request, result was 3 'URL using bad/illegal format or missing URL'
 - Request was for ''
Got non-CURLE_OK result on a request, result was 3 'URL using bad/illegal format or missing URL'
 - Request was for ''
Got non-CURLE_OK result on a request, result was 3 'URL using bad/illegal format or missing URL'
 - Request was for ''
Got non-CURLE_OK result on a request, result was 3 'URL using bad/illegal format or missing URL'
 - Request was for ''
CDN Download finished
... Shape with old version.
  No matches
  No matches
  No matches
  No matches
ParticleEmitterData((null)) periodVariance >= period
ParticleEmitterData((null)) thetaMax > 180.0
ParticleEmitterData((null)) thetaMin > thetaMax
ParticleEmitterData((null)) thetaMax > 180.0
ParticleEmitterData((null)) thetaMin > thetaMax
ParticleEmitterData((null)) thetaMax > 180.0
ParticleEmitterData((null)) thetaMin > thetaMax
ParticleEmitterData((null)) thetaMax > 180.0
ParticleEmitterData((null)) thetaMin > thetaMax
ParticleEmitterData((null)) thetaMax > 180.0
ParticleEmitterData((null)) thetaMin > thetaMax
ParticleEmitterData((null)) thetaMax > 180.0
ParticleEmitterData((null)) thetaMin > thetaMax
  No matches
Window reactivating...
Window reactivating...
  No matches
  No matches
  No matches
*** Phase 2: Download Ghost Objects
*** Phase 3: Mission Lighting
Mission lighting done

Checking for shader shadow support:
   - Enabled via $Shader::Enabled? YES
   - ARB_shader_objects?           YES
   - ARB_shading_language_100?     YES
   - EXT_texture_array?            YES
   - EXT_texture3D?                YES
   - glTexImage3D?                 YES
   - EXT_framebuffer_object?       YES
   - ARB_shadow?                   YES
   - OpenGL Version?               4.3.0
   - GLSL Language Version?        4.30 NVIDIA via Cg compiler
   o Shaders are                   ACTIVE



>intel pentium III @ 3.4ghz

wat

Finally someone that posts a help topic with DETAILS instead of just "help. blokland brok".

>intel pentium III @ 3.4ghz

wat
Blokland does that for all processors, the only thing that's accurate there is I think if there are II then it's dual core and III is quad core, I'm not sure anymore, and the ghz speed.

Have you tried Nvidia beta drivers GeForce.com? I've been an Nvidia user for a while and the beta drivers always great/better than normal. Download the latest ones or the ones that have the Nvidia symbol on then and are beta.

If you still are getting very low FPS then is most likely a hardware issue, make sure your fans in your graphics card are working and if so then it may be your power supply not giving out wattage or amps. I'd need to know your power supply specs.

I'm pretty sure I have an 1000 Watt psu. Also, i've tried beta drivers, and i get a slight increase.