Author Topic: Map Integration?  (Read 1689 times)

I was wondering, though this is just out of curiosity, if it is possible to create a trigger that will automatically load a specific map. And if this would be feasible in multiplayer, so that a server could theoretically able to host multiple maps, though the local client would remain in the original map, is this possible? I do understand most of Torque's limitations, but still, I am curious.


Sorry if the title is a bit confusing, I couldn't think of anything better.

Yes and no.

If you search GG forums you will find one or 2 such triggers that switch maps, however they are only for singleplayer.

If you were to do mulitplayer, you would have to have mulitple servers (could still be same host...just seperate "rooms") with each server hosting a different map and trigger activates a server change.

Would be good for RPG's but I doubt that anyone here has the resources to host multiple servers.

You could host multiple servers and have teleports that work cross-server.  A certain mod had that a bit back.  Joined by the same way the "join by ip" works, I believe.

I had this for a Tri-Server RPG I was developing on RTB 1.50, then Retail came out.