Lol you're both loving idiots, but okay.
Just because you morons don't like a language(s) that is in fact easier to learn doesn't mean there is no easier language. Get the sticks out of your asses.
Well, to be fair, I don't think any languages mentioned in this topic so far would be more beneficial to someone learning how to script than Torquescript. One thing about Torquescript is, as someone mentioned, is that it only has one variable type. However, it still uses normal conventions about adding, concatenating, local/global, and other things to make it close enough to a real language so that the transition to datatypes will be easygoing, but not overly demanding at early stages. It also still follows the standard brace syntax that will help when transitioning to common production languages like C and Java.
However, what I think is most beneficial to people learning how to code is that Torquescript is
tangible. They can make a five line script and instantly see the results in a game environment that is familiar to them (moreso if they've actually played Blockland). Once they move on to more advanced code, it is still very easy to do tasks like creating 3d objects and even working with concepts such as networking due to all the prebuilt functionality Blockland provides.
It's great for learning.