Author Topic: Triangles in Blockland (A question)  (Read 1013 times)

Do bigger triangles take more rendering power (I was under the impression they didn't)

If you answer is no, then why when I delete a stack of large cubes (GSF's 64x64 terrain cubes for example) do I get a half second or full second where the game freezes.
No, its not my graphics card, I can run 100k+ bricks fine. (NVidia GTX 650)

If your answer is yes, is this true for all games and all engines, or is this a torque thing?


If you answer is no, then why when I delete a stack of large cubes (GSF's 64x64 terrain cubes for example) do I get a half second or full second where the game freezes.
when you delete a stack of anything, blockland has to use a loop to find every brick that will die

the lag you're experiencing probably has to do with the calculations involved as well as the burden of so many bricks deleting at once


i have the same graphics card as you and this happens to me as well

Wrong section
Sorry, completely forgot about the General Modification Help :/
If someone could move this, although I doubt that'll happen.

when you delete a stack of anything, blockland has to use a loop to find every brick that will die

the lag you're experiencing probably has to do with the calculations involved as well as the burden of so many bricks deleting at once


i have the same graphics card as you and this happens to me as well
It was only 10 bricks, all 64x64 GSF terrain cubes, no more, no less.

It was only 10 bricks, all 64x64 GSF terrain cubes, no more, no less.
oh wow i thought you said "large" as in "large stack" but i read it wrong

there's the possibility that something to do with those bricks in particular script-wise is happening (some sort of silly inefficient thing happening upon deletion of those bricks) but i doubt it

for some reason i also doubt it had to do with the shapes too though

oh wow i thought you said "large" as in "large stack" but i read it wrong

there's the possibility that something to do with those bricks in particular script-wise is happening (some sort of silly inefficient thing happening upon deletion of those bricks) but i doubt it

for some reason i also doubt it had to do with the shapes too though

Wait lol I have the same card as well

Delete the same size of stack, but with default 64x cubes. that should answer your question.