Do bigger triangles take more rendering power (I was under the impression they didn't)
If you answer is no, then why when I delete a stack of large cubes (GSF's 64x64 terrain cubes for example) do I get a half second or full second where the game freezes.
No, its not my graphics card, I can run 100k+ bricks fine. (NVidia GTX 650)
If your answer is yes, is this true for all games and all engines, or is this a torque thing?