function ProjectileData::radiusDamage(%this, %obj, %col, %distanceFactor, %pos, %damageAmt)
Could you parent damage, and check if you're receiving explosion damage?Code: [Select]function ProjectileData::radiusDamage(%this, %obj, %col, %distanceFactor, %pos, %damageAmt)
an explosion that does no damage
Can't you use %damageType in gameConnection::onDeath(%client,%killer,%killerclient,%damageType,%body), or was %damageType something different?
How can I detect when a player is hit by an explosion that does no damage?