Author Topic: Check for W or S being pressed  (Read 2445 times)

Not exactly, he could be correct.

Say if you were to make a add-on where if a player runs into a wall, he starts climb upward.. Now if this was client-sided and you sent fake information, you pretty much could fly.
you could just make it so that the client can only send information of what button they're pressing and the server can handle stuff like whether or not there is a wall in front of them
« Last Edit: February 05, 2013, 08:01:03 PM by Scars75 »

you could just make it so that the client can only send information of what button they're pressing and the server can handle stuff like whether or not there is a wall in front of them
That is exactly the plan.

Not exactly, he could be correct.

Say if you were to make a add-on where if a player runs into a wall, he starts climb upward.. Now if this was client-sided and you sent fake information, you pretty much could fly.
In that case, the player would fly whenever they walked.

In that case, the player would fly whenever they walked.
Haha, I was just using that as an example.

Not exactly, he could be correct.

Say if you were to make a add-on where if a player runs into a wall, he starts climb upward.. Now if this was client-sided and you sent fake information, you pretty much could fly.

if sending fake information could let you fly, holding buttons could let you fly
notice, he only ever said the state of moving forward/backward would be sent

all the actual calculations with that are done on the server
why would you let the client manually say "hey I'm moving up :D"

if sending fake information could let you fly, holding buttons could let you fly
notice, he only ever said the state of moving forward/backward would be sent
No one definitely stated that already. (sarcasm)

all the actual calculations with that are done on the server
why would you let the client manually say "hey I'm moving up :D"
I made a slip up, I was thinking about something else. Please Criticize my mother while your at it.