Author Topic: Max environmental skyboxes/textures allowed loaded on 1 server?  (Read 1854 times)

I would like to know the limit of how many skyboxes and how many ground textures can be loaded on 1 server. Does anyone know anything about this? A big thank you to anyone who can help me and some :cookie: :cookie: too. :)
« Last Edit: February 12, 2013, 08:10:00 PM by WALDO »

As many as your computer can handle. But remember that every client that joins your server needs to download all the environments you have. Considering that most environment textures are over 1024x1024 pixels in resolution having too many environments can lead to frustrated clients leaving before spawning for having to download dozens of environments.

As many as your computer can handle.
I don't think that is the correct answer unless environmental add-ons aren't loaded as datablocks when you start the server and are instead loaded when you first use them on a server. I know there is a default max datablock limit, I think it's around 40,000 datablocks per server. So does each texture count as 1 datablock or does each environmental skybox set count as 1 datablock? Let's say you only have default add-ons on, how many skyboxes or textures can you load under the max datablock limit after the default add-ons load? If the environmental add-ons aren't loaded as datablocks until you first click on them in the environmental GUI, how much can 1 server or 1 client keep in their memory until the server or client runs out of memory when only default add-ons are loaded in their RAM allocation?

On talking about the max datablock limit, is there any way to raise that limit or is it a forced limit you can't change?
« Last Edit: February 13, 2013, 05:19:10 PM by WALDO »

I don't think that is the correct answer unless environmental add-ons aren't loaded as datablocks when you start the server
I was wondering about this too but the console log doesn't say anything about environmental files and datablocks being connected. I guess they aren't.

I think it's around 40,000 datablocks per server.
4096 to be precise.

I was wondering about this too but the console log doesn't say anything about environmental files and datablocks being connected. I guess they aren't.
When an environmental skybox or texture is changed, does Blockland dump the previous environmental skybox or texture that was previously loaded out of the server or client's memory then? Did anyone try tracing the console to see if Blockland does that?


Wow this section of the forums hardly moves at all. Can't anyone help me with my questions?

When an environmental skybox or texture is changed, does Blockland dump the previous environmental skybox or texture that was previously loaded out of the server or client's memory then? Did anyone try tracing the console to see if Blockland does that?
I don't really understand what you're asking? I mean, are you thinking about loading different skyboxes for different times of the day or something?
You could also try tracing yourself? We arent here to do the work here for you, just saying

I don't really understand what you're asking? I mean, are you thinking about loading different skyboxes for different times of the day or something?
You could also try tracing yourself? We arent here to do the work here for you, just saying
Yes I can try to do it myself but I was just wondering if anyone else knows. I want to know the answers to these questions because I want to know how many textures you can do. It's linked to a mini-project I am working on, so I need to know these questions so I can know if my script is going to work or not. Anyone else who helps me gets a lot of thanks from me.