Author Topic: Bullet curve/Back spin  (Read 1018 times)

How would I make the projectile kinda curve after set distance, simular to a Airsoft or paintball would in real life in a indoor game.

Not so much as curve but more like back spin
« Last Edit: February 07, 2013, 02:41:15 PM by ZLMods »

Not possible. However, you can destroy the old projectile and make a new one with an adjusted velocity. If you do this, I recommend not doing it too often - perhaps run a simulation of velocity deflection side-by-side with the 'real' projectile, and when the difference between the real and simulated projectiles gets too large, adjust the real projectile (AKA destroy it and make a new one, which is rather different from actual adjusting).

Not possible. However, you can destroy the old projectile and make a new one with an adjusted velocity. If you do this, I recommend not doing it too often - perhaps run a simulation of velocity deflection side-by-side with the 'real' projectile, and when the difference between the real and simulated projectiles gets too large, adjust the real projectile (AKA destroy it and make a new one, which is rather different from actual adjusting).

You saying make the projectile spawn another projectile, but at a different angle, after it dies?

Yes. Because the only way besides gravity, to change a bullets straight path is to re-create it.

Yes. Because the only way besides gravity, to change a bullets straight path is to re-create it.
Ill try my best.

Yes. Because the only way besides gravity, to change a bullets straight path is to re-create it.
can't you set the bullets gravity to -1?

can't you set the bullets gravity to -1?
Lol, have you tested that?


That will just make it go up, if anything, not to the side...

Anyone know a way to make it go to the side?

Yes. Because the only way besides gravity, to change a bullets straight path is to re-create it.