Author Topic: Brick Management Glitch?  (Read 2535 times)

I wonder what would happen when the 888888 or 999999th blockhead joins blockland.
Well, technically, they'd be Blockheads 888700 and 999800, or something like that, due to all the skipped ID's.

But if we reached BL_ID: 888887, then I would imagine it would hit 888888.
Same with 999999.

You'd just change the number for the Public groups and such to, say, 8888888 and 9999999, or something else.

Or more easily, change it to one of the low ID's that aren't in use, like 10 and 11.

888888 and 999999 are probably going to be skipped, just like with 1337 and 666.

The real thing to worry about is that Torque goes into scientific notation at one million, which actually doesn't work too well in scripts and also would be dumb ingame.

If it becomes an actual imminent problem, Badspot will no doubt create a fix for it though.

888888 and 999999 are probably going to be skipped, just like with 1337 and 666.

The real thing to worry about is that Torque goes into scientific notation at one million, which actually doesn't work too well in scripts and also would be dumb ingame.

If it becomes an actual problem, Badspot will no doubt have a fix for it though.
So, Blockhead 3.4x106 joins the game? Or something else?

So, Blockhead 3.4x106 joins the game? Or something else?
E notation
3.4e+010

E notation
3.4e+010
it would be sort of lousy to ban from IDs but other than that i'm not seeing too big of a problem

it would be sort of lousy to ban from IDs but other than that i'm not seeing too big of a problem
doesn't work too well in scripts
it literally breaks things