Author Topic: That Falling Box Game - Remake/Cleanup in Progress  (Read 1915 times)

love it.

reminds me of rush.

also, i think singleplayer and multiplayer would be better put on the main menu, so you don't have to go into a submenu to do it. makes less files + is more convenient imo
« Last Edit: March 08, 2013, 01:45:43 PM by Kingdaro »

also, i think singleplayer and multiplayer would be better put on the main menu, so you don't have to go into a submenu to do it. makes less files + is more convenient imo

alright

did i mention that before you get to the menu there's a pretty splash with "That Falling Box Game" fading in/out slowly
after it gets past that it slowly fades into the menu as well

i'm thinking of maybe adding the LÖVE logo (fading) somewhere in that sequence as well

wow dude are you sure you haven't looked at the code for rush? that's literally what the beginning sequence of rush is

but yeah man go ahead

also what is the progress on multiplayer anyway, is that done or halfway done or what

wow dude are you sure you haven't looked at the code for rush? that's literally what the beginning sequence of rush is

but yeah man go ahead

also what is the progress on multiplayer anyway, is that done or halfway done or what

i'm kinda rewriting it in a completely different structure even
but i'll be using networking techniques from what i've already written

it can synchronize spawning blocks, players spawning, players dying, score changes, movement, etc.
there's still a bunch of stuff that needs to be done such as client -> server controls

nice, keep up the good work man.

i'm thinking of maybe adding the LÖVE logo (fading) somewhere in that sequence as well


woo, super extensible start splash

Code: [Select]
self.stages = {
{
void = 0.5;
fade = 0.75;
wait = 0.75;

size = function ()
local width = res.image.love_logo:getWidth()
local height = res.image.love_logo:getHeight()

return width, height
end;

draw = function (alpha, x, y)
love.graphics.setColor(255, 255, 255, alpha * 255)
love.graphics.draw(res.image.love_logo, x, y)
end;
},
{
void = 0.5;
fade = 0.5;
wait = 1.5;

size = function()
local width = res.font.title:getWidth('That Falling Box Game')
local height = res.font.title:getHeight('That Falling Box Game')

return width, height
end;

draw = function(alpha, x, y)
love.graphics.setColor(255, 255, 255, alpha * 255)
love.graphics.setFont(res.font.title)

love.graphics.print('That Falling Box Game', x, y)
end;
}
}


alright, i suppose remaking it from scratch would be easier than sifting through a bunch of broken, unoptimized code.

good luck with that, i suppose.