Author Topic: Peek/ Leaning player  (Read 804 times)

Would it be posable to either modify or animate the Camera in order to have a leaning effect, simular to the Lean function in 'Arma' or 'Greg Hastings Paintball'?

http://www.youtube.com/watch?v=hTlAiYUS5JE

http://www.youtube.com/watch?v=6LzhcIfExVo

 I attempted to animate the camera as a new playertype, with custom animation and all, but the camera didnt move with the animation. Is there a code to modify camera position on a player?

The eyepoint in the model.

Unfortunately, the camera cannot be tilted.

However, you can look at my Over the Shoulder player to learn how to change camera position with a datablock.

Unfortunately, the camera cannot be tilted.

However, you can look at my Over the Shoulder player to learn how to change camera position with a datablock.
I took a look at the script, then attempted to see if it worked in first person, lol the camera modifiers only worked in 3rd person, any one know how to make it work in first person?

For that you have to change
The eyepoint in the model.

It can't be done via script AFAIK.

Looks like you should just take that model and make it a playertype, then, size you weapons to fit in its hand. And set the camera off to the side. Pretty much probably the best you can do (in my mind)

Looks like you should just take that model and make it a playertype, then, size you weapons to fit in its hand. And set the camera off to the side. Pretty much probably the best you can do (in my mind)
I tryed that, when I make a animation for armReady, it plays the Run animation as if the arm wasnt ready while moving forward. i need a better custom player animation set up in blender in which the bones are all present and accurate to the original blockhead in Blockland.

"Shaper Blows"

is thier a way to like parent the camera to eyeoffset (eyeOffset = "0.1 0.4 -0.6";) of a weapon in first person view?