Author Topic: Phydeoux's Alligator and Skeleton bots (NOW ON RTB)  (Read 9521 times)

Don't paint the alligator. It messes it's color up completely.

(These have been awaiting for RTB approval for over a week now and I don't know how much longer until they can be reviewed. Until then, here is early access to my Alligator and Skeleton bot holes)

Bot Alligator

https://dl.dropbox.com/u/74025023/Bot_Alligator.zip Updated 3/25
This is an older model I made quite a while ago, but it does the job. Based on the classic Lego alligator, though slightly different. Works similarly to the shark, in that it is hostile and will eat players. What is different is the ability to walk on land, lack of cool shades, and it spawns in a variety of green colors.

Note: The alligators seem to have trouble stopping their walk/swim animation, and will sometimes appear jittery. If I can fix it then I will update.

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Bot Skeleton

https://dl.dropbox.com/u/74025023/Bot_Skeleton.zip
(Kaje's Face Decals required for the skele face)
Every other game has skeletons, so it is about time Blockland got some!

Due to setappearance events covering up the ribcage (which is really what makes these bots into skeletons) I have included 3 variations; Skeleton, Archer, and Armored. But if enough people ask for a particular costume variation then I might include it.

Also, zombies turn skeletons into naked zombies. This could be that those flesh eating creatures regurgitate upon the bones to make offspring.

IMPRESSIVE! Badspot should really make the skeletons and alligator default.

IMPRESSIVE! Badspot should really make the skeletons and alligator default.
don't quote the whole OP, especially if it's that big :I

don't quote the whole OP, especially if it's that big :I
That's the third time he's done it...

Skeleton stuff should be default in the player body parts. :)
They really look good.