During the month of September I started 'development' on Extraneous and believed that it'd be an easy task to make a cool, functional mod on my own.
As with all things, I found out that when you think one thing that it's usually the opposite. The mod didn't really gain any popularity until I got a mod team to help me out.
Regardless, the team is seldom on and I don't have enough time in the day to do a lot of the things they do. Currently I have a team of seven including me. The following members are referred to by steam names. I have a Music guy (Wattsbo), a media guy (TheScreamingCommunist), a prop modeler (houghtob123), a texture artist (Azure Le Rook), a generic weapons coder/ model compiler (DJ Tybama), a concept artist (Captain Wiggles), and a weapons modeler/manager/ character modeler (Nuclear Reaction).
The reason why I post here should be pretty obvious now.
I need some more help with this.
If you're interested, the positions open are- C++ coder, Secondary texture artist, Environment concept artist, Animator, Voice actors, and of course some more 3D modelers. Perhaps most important currently though is a C++ coder.
Also, I should probably give a link
http://www.moddb.com/mods/extraneous If you've stuck around this far, feel free to PM me about any questions you have. Keep in mind, demos will help you get a position. That's about all I have for you guys, add me on steam (Nuclear Reaction).
Thanks,
~Nukey