Author Topic: Player_PortalTurret [Updated]  (Read 7297 times)

You can't get too technical on an oval on 3 legs with a red eye. Both the new and the old look fine, but the new one would be good since it shows more of this being really updated.

it doesn't actually shoot without a gun item

i am disappoint

it doesn't actually shoot without a gun item

i am disappoint
He could ask to use a part of the script that Bushido's Sentries use.

He could ask to use a part of the script that Bushido's Sentries use.
Yeah, except it would have restricted rotation and field of vision...

Yeah, except it would have restricted rotation and field of vision...
Can't you overwrite armor::onTrigger so that right-clicking would shoot out of its gun nodes?

Sorry, I'm not too good at scripting. If anyone wishes to do it for me, feel free to use it.

Actually, mount it on a invisible vehicle and stuff when it spawns, make it shoot when you click and well, you got a working portal turret that can be picked up with grav gun. :D

He could ask to use a part of the script that Bushido's Sentries use.
Wait since when do you need to ask to use code

Wait since when do you need to ask to use code
Well it would be the right thing to do would it not, because what if he doesn't wan't others to use the code?

I remember many people getting in trouble for stealing code.

Well it would be the right thing to do would it not, because what if he doesn't wan't others to use the code?

I remember many people getting in trouble for stealing code.
Stealing code is only really a problem when you almost literally copy paste an other mod with minor changes.
Many coders have written supportive code/scripts which will be no problem to use.

If you would have to ask for every bit of code you copied, if you could use it, there would be like 200% more PM's sent daily.
Or something like that.

Any way, it is better to start from scratch for this.
You can't really use Bushi's script without really knowing how it works.

Which might be kind of hard for someone like the OP, no offence. :)
Just a guess since:
Sorry, I'm not too good at scripting. If anyone wishes to do it for me, feel free to use it.


Good work, Pompmaker! You've done it again.


Couldn't you use the changedatablock event to change the bot into a turret?
it would still have a weapon, and you could use zonebricks if you want to turn it on/off.