Author Topic: ProjectileData::radiusDamage for bricks  (Read 633 times)

Is there something similar to radiusDamage for bricks? I tried ProjectileData::radiusDamage but it does not affect bricks.

I think what you are trying to find is impulse. I haven't exactly worked with it, but weapon_spear uses it.

I'm trying to get the projectile from a brick function like onBlownUp or get the brick from something like radiusDamage

I don't think we can do this
What you could probbaly do is package projectile::onexplode (or similar), after like 100ms (so they all killed) do a radius search with brickexplosionradius and kill all bricks that have isFakeDead true