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ProjectileData::radiusDamage for bricks
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Topic: ProjectileData::radiusDamage for bricks (Read 633 times)
Electrk
April 16, 2013, 09:17:30 PM
Is there something similar to radiusDamage for bricks? I tried ProjectileData::radiusDamage but it does not affect bricks.
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Honorabl3
April 16, 2013, 11:21:16 PM
I think what you are trying to find is
impulse
. I haven't exactly worked with it, but
weapon_spear
uses it.
Electrk
April 17, 2013, 12:13:59 AM
I'm trying to get the projectile from a brick function like onBlownUp or get the brick from something like radiusDamage
Zeblote
April 17, 2013, 02:27:18 AM
I don't think we can do this
What you could probbaly do is package projectile::onexplode (or similar), after like 100ms (so they all killed) do a radius search with brickexplosionradius and kill all bricks that have isFakeDead true
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ProjectileData::radiusDamage for bricks