Updating with some information!
People were confused with what the gameplay for the server was planned to be, and I hoped this would sum it up.
The server will start off with only a few areas fully fleshed out, and a bunch of planned objectives. Players would be grouped up and given tasks to complete, and given time to explore and familiarize with the build. After that happens, I'm going to progress the plot until a certain point where people are encouraged to split off from the main group and go off to build up their own team.
It will have fortwars elements, used as a way to allow teams to build their personal base, and eventually store and trade weapons. I'm planning on adding a currency system, that way players can buy and sell weapons and tools, or once contact is made, order weapons when merchant ship events arrive. Weapons will also be able to be found around the map, and weapon spawns will change periodically.
Upon the server's finish, experienced roleplayers can apply to get a benefit status, aiding their experience.
Currently, you can help contribute to the build by making dupable builds that I can add. Generally, they're in the theme of either a planet colony, or a destroyed remnants of civilization.