Author Topic: what i've been up to- Japanese Shrine, KAZEHIME, and something else...  (Read 2916 times)

i mean, like

you merge plates and brickscape without making it awkward or look like you built one than another on top of it

the terrain feels like its just there and nothing more

most of my eyegasm is really on the seamless merge of ramp and platescape which gives the terrain the qualities of real life terrain: flat in some places, craggy in others, but no clear definition between the two; sloped, with undefinable boundaries between the top and bottom of slope. trails are seamlessly integrated into terrain; like the terrain, they're just there and don't stand out, yet if you are looking to go anywhere you see them immediately. its basically terrain in blockland i have dreamed of

that and your buildings are beaauutiffullll

Japan back in those times was so Beautiful.