Author Topic: Particle Emitter Node stuff for weapons  (Read 703 times)

I need two particular codes/functions/things.

First would it be possible to make a weapon with extra Emitter Nodes that will spew out particles when the weapon fires?

And, the complicated one, would it be possible to have particles spew out from your Player nodes (hand node, torso node, head node, whatever nodes the little dude has) when the weapon is fired? I can live without this one if it's too complicated.

Nevermind I found it, it had something to do with Weapon Image states.

Code: [Select]
stateEmitter[x]                 = SomethingEmitter;
stateEmitterNode[x]          = "whateverNode";
...