Author Topic: How do i do VCE  (Read 611 times)

Hello, I have tried and tried to make it so you have to have 10 score to get the gun and it wont work here look at the pic what am i doing wrong?


I HAVE NO IDEA! *Ubercharge ready*

Change [VCE_Ifvariable] to [VCE_Ifvalue], change "Cl:score" to "<var:cl:score>", and although this is not required for simple, single Ifvariable VCE events, I'd suggest you use out a range at the end "1 4", no quotes, no dash, just the number of the first event and the number of the last event, separated by a space.


I HAVE NO IDEA! *Ubercharge ready*

Don't be an ass, if you don't know, then don't post.  If you do know, and just want to be an ass, then think before you post.

Disregard the random "out" in there and the accidental quoting of the picture, I meant to snip it.

Is it ok if you do a screen shot because it's still not working :(
Thank you for being the only one listening :)

Change [VCE_Ifvariable] to [VCE_Ifvalue], change "Cl:score" to "<var:cl:score>", and although this is not required for simple, single Ifvariable VCE events, I'd suggest you use out a range at the end "1 4", no quotes, no dash, just the number of the first event and the number of the last event, separated by a space.

Don't be an ass, if you don't know, then don't post.  If you do know, and just want to be an ass, then think before you post.
wow, wat
it was only a joke, anyway the server was a TF2 server the VCE was on, so that's why I did that .-.

wow, wat
it was only a joke, anyway the server was a TF2 server the VCE was on, so that's why I did that .-.
Lol i was going to say to you "Lol, i a\m making a TF2 map as well"

Lol i was going to say to you "Lol, i a\m making a TF2 map as well"
don't worry, I had sometimes problems like that before. :cookieMonster:

Isn't there an ifScore output so you don't have to use <var:cl:score>? Also, make sure you put the "<>" in the output box thing.

If you have Retro Check (OnActivate>Self>VCE_retrocheck) It will say "ifPlayerScore" or something

You forgot to put cl:score inside the <>?

change the first event to:

onActivate > Self > VCE_ifValue > [<var:cl:score>] [>=] [10] [1 4]