Author Topic: New FX Plane Problem  (Read 420 times)

I am trying to create a new FX plane, but when I do it's not solid. %obj.isSolid is set to true.

Weird, just spent a good ten minutes in my server playing with the FxPlane object, I couldn't replicate your issue.. Is the FxPlane object you're creating really assigned to the variable %obj? Are you working with multiple objects in your code, because if you are make sure to check that you're setting the field isSolid to true on the right object. Could you post some code if you still can't figure out what is causing your issue?
« Last Edit: June 13, 2013, 12:29:13 AM by Kadon »

They are kind of strange to work with. I was playing with them earlier and the collision did not occur at the same point as the textures - you had to walk past the textures to hit anything. I think it was related to their scale.

Ok so, I got it to have collision, but the bottom texture's position is way off and to plant a brick on it, it needs to be sunk into the plane by the height of a plate.

Ok so, I got it to have collision, but the bottom texture's position is way off and to plant a brick on it, it needs to be sunk into the plane by the height of a plate.
Yeah, try messing with the setScale method.