Author Topic: Jeep code help  (Read 777 times)

Right here:

numMountPoints = 7;
   mountThread[0] = "sit";
   mountThread[1] = "sit";
   mountThread[2] = "sit";
   mountThread[3] = "sit";
   mountThread[4] = "sit";
   mountThread[5] = "root";
   mountThread[6] = "root";
   mountThread[7] = "sit";



if I change sit to crouch will it work?
Also, what are some things I could type to make this do something different

ERROR: Lack of context. Thread not understood at all.

What should Windows do?

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How can you not understand? =P

Just try it. If it works, it works, if it doesn't work, come bug us some more.

DSQ threads the player can have:
armAttack - arm swings, like sword, lots
armReadyBoth - Holds arms up
armReadyLeft - Holds arms up
armReadyRight - Holds arms up
back - Walking backwards
boot - Don't know, might be useful
crouch - Crouching.
crouchback - Crouching, with move backwards animaton
crouchRun - Crouching, with move forwards animation
crouchSide - Crouching, with going sideways animation
death1 - 'Dead' player
fall - Slightly different to sit. Where your legs go up as you fall a long way...
look - Head turns to side
headside - ?
headup - Head pops up like when wearing a pack
jump - Legs jerk a bit
plant - You jerk a bit
root - Standing
rot[c]cw - Rotating brick.
shift[away, down, left, right, to, up] - Moving brick (small movements of arms)
side - Strafing sideways
sit - Sitting down. (/sit)
spearReady - Arm up, tilted
spearThrow - Arm jerks downwards
standjump - Alternate jump
talk - You move around a lot.
undo - Shakes head
visorup - ?
wrench - Alternate armattack

Useful ones for vehicles in Bold.

WOAH. I like those commands, Spaceguy! I think I will be coming back to this thread a lot...