Author Topic: My Brick Phone has faces problem.  (Read 4555 times)

How I fix the faces on my Brick Phone so here a pictures
Blender Pictures -



In-Game pictures -




idk, never used blender.

idk, never used blender.
Then why in the forget did you post?

idk, never used blender.
Then why in the forget did you post?
Derroith has a point.



I see all of your faces are forgeted up so it's an easy fix, select all verticles in edit mode and press W then press Flip Normals. Switch to textured view (all faces should be white). If you see any face transparent, select that specific face and make it flip again.

okay I retest it with flipped version but it not work right :c


Is there any way to fix this?

fix correct on the faces.

try putting it on the grid, and not having it floating.

Are you sure they're flipped? Turn of "double sided" (Located in the editing panel) and then turn on textured rendering. If it looks correct in blender it should be correct in blockland. If it looks messed up now, go into edit mode, select all the faces (shift b to select a bunch and then ctrl l to select all connected. If you missed some select the rest with shift b again). Now press ctrl f and do flip normals.

Are you sure they're flipped? Turn of "double sided" (Located in the editing panel) and then turn on textured rendering. If it looks correct in blender it should be correct in blockland. If it looks messed up now, go into edit mode, select all the faces (shift b to select a bunch and then ctrl l to select all connected. If you missed some select the rest with shift b again). Now press ctrl f and do flip normals.

I am positive it was W and flip normals.
I guess it depends for each version of Blender?

Regardless, also try pressing Ctrl A and Save everything to ObData.

Look at the faces in textured mode, not solid.
The faces that are facing the wrong direction are show as invisible, you need to manually select them, press w, and choose "Flip Normals" (in blender 2.49)

edit: pictures finally loaded, looks like you have a transparent texture on it.

edit2: are you using blender 2.49 for exporting? Because don't forget to parent correctly follow this to export.
« Last Edit: June 15, 2013, 11:38:04 AM by Aware »

edit2: are you using blender 2.49 for exporting? Because don't forget to parent correctly follow this to export.

Irellevant.
That's for .dts.

I'm just guessing here, but maybe the faces that are missing all have more than 4 sides.  Blockland uses quads, so, I haven't really tested it out, but maybe anything with more than 4 sides gets thrown out.

(If you do test this make sure the face actually has more than 4 sides.  If there are lines down the middle of it, chances are it's been split up a bit.)

EDIT 6/21/13: Just realized that can't be the problem, some of the side faces(which are quads) are also invisible.

V Try recalculating normals.  V
« Last Edit: June 21, 2013, 01:57:41 PM by Dglider »

Why hasn't anyone suggested recalculate normals?

Also, I believe texture mode only shows faces as invisible like that if you turn backface culling (N menu, display section) on.

Why hasn't anyone suggested recalculate normals?

Also, I believe texture mode only shows faces as invisible like that if you turn backface culling (N menu, display section) on.

Derroith has a point.



I see all of your faces are forgeted up so it's an easy fix, select all verticles in edit mode and press W then press Flip Normals. Switch to textured view (all faces should be white). If you see any face transparent, select that specific face and make it flip again.

Same thing, in theory, given they are literally all flipped.
Though not sure why it's still not fixed.

I'm sure when you select all faces in Edit Mode and press space there is some option called Make Normals consistent that does exactly what you want