Author Topic: Salvador Dulcedo - Hunter for Hire [WIP VIDEO GAME]  (Read 5411 times)

I will make maps like a motherforgeter if you let me put hard to find easter eggs in too.




The engine's current zoom level makes everything nice and round. I wish it didn't.
The game also doesn't have a 3D perspective aside from boss battles, so this is all side view.

The engine's current zoom level makes everything nice and round. I wish it didn't.
It doesn't
Salvador Dulcedo is currently running the oldest version of the game engine we wrote.

Another UI concept, this time all pixely and stuff:

The round thing can be used to display either the character's head or his fist / weapon of choice.

i know the bullet is forgeted looking, i was working with the tools i was given, sue me
Awesome.