Author Topic: The AI ''holes''  (Read 1457 times)

Are there any way to make these AI typs aggressive?


Aggressive, Bejacks, means, "characterized by or tending toward unprovoked offensives, attacks, invasions, or the like; militantly forward or menacing: aggressive acts against a neighboring country."

Now @ Bang, you can change the team of the bot using events, to actually make that function you must then have a mini-game.

Define Agressive.

If I come to close or if they see me or something like that, they would attack me


Aggressive, Bejacks, means, "characterized by or tending toward unprovoked offensives, attacks, invasions, or the like; militantly forward or menacing: aggressive acts against a neighboring country."

Now @ Bang, you can change the team of the bot using events, to actually make that function you must then have a mini-game.


Oh, I will have a look into that!
« Last Edit: June 29, 2013, 03:37:32 PM by bangbang »

By default, blockhead and zombie bots attack anyone in the same minigame.

By default, blockhead and zombie bots attack anyone in the same minigame.

Thanks!